Friday, December 5, 2025
MediaNews4U
  • Exclusive
  • Advertising
  • Media
    • Radio
    • Cable & DTH
    • Print
    • Digital Frontier
    • Gaming Nexus
  • Television
  • OTT
  • Ad-Tech
  • Marketing
  • Campaigns
  • Analysis
  • Opinion
    • Opinion
    • Think Through
    • Prescience 2023
    • Prescience 2024
  • People
  • Events
    • Leader Speak
    • STRAIGHT TALK
    • Gamechangers
    • Print & TV Summit
MediaNews4U
  • Exclusive
  • Advertising
  • Media
    • Radio
    • Cable & DTH
    • Print
    • Digital Frontier
    • Gaming Nexus
  • Television
  • OTT
  • Ad-Tech
  • Marketing
  • Campaigns
  • Analysis
  • Opinion
    • Opinion
    • Think Through
    • Prescience 2023
    • Prescience 2024
  • People
  • Events
    • Leader Speak
    • STRAIGHT TALK
    • Gamechangers
    • Print & TV Summit
MediaNews4U.com
Home Featured

Indian mobile gaming industry on its way to $5B+ by 2025: BCG-Sequoia India report

by MN4U Bureau
November 25, 2021
in Featured, Analysis, Exclusive
Reading Time: 3 mins read
A A
BCG-Sequoia India report
Share Share ShareShare

Mumbai: The gaming sector in India is growing faster than most media sub-sectors including cinema and home entertainment, audio and more. Although the Indian gaming industry is currently smaller than that of the US and China and is 1% of the global gaming market, it is, however, generating $1.5B revenue and expected to triple to $5B+ by 2025 on the back of the “mobile first” phenomenon. Gaming in India has been catalyzed by better smartphones, increased internet access, popular titles, influencers, and the global pandemic. To dive deeper into this space, Sequoia India partnered with BCG to assess the current mobile gaming market in India, and its prospects for expansion in a report titled ‘Mobile Gaming: $5B+ Market Opportunity.

Vikash Jain
Vikash Jain

The report probes into the evolution of Indian mobile gaming in terms of genres, engagement, and monetization dimensions. “The gaming industry in India has seen a growth of almost 40% in 2019-20, more than that of OTT, television and social media platforms. 86% of this market consists of mobile phone users. While there is large dependence on ad revenues today, increasing traction and engagement is expected to drive higher willingness to pay which will drive new ways of user monetization and rising ARPUs in the coming years”, said BCG Managing Director and Senior Partner, Vikash Jain.

Rajan Anandan

The report also highlights how India is emerging as both an investment opportunity and a talent hub for the world. Talking about investor sentiment, Rajan Anandan, Managing Director, Sequoia India said, “Monetization of Indian games, which has been a concern in the past, is already at $1.8B revenues ramping very rapidly. The industry is witnessing a significant investor interest in Indian gaming.  In fact, a third of all the funding for gaming in India came in the first quarter of 2021. The rise of gaming platforms is especially exciting, as evidenced by 80% of all funding going to platforms.”

The Consumer Survey conducted by BCG as part of this report, which gathered insights from 3200+ respondents across 21 locations in India to ensure comprehensiveness and representativeness, investigates gaming habits of the Indian gamer. BCG Managing Director and Partner, Mandeep Kohli explains, “The Indian gamer is not defined by their demographic. They are rather defined by their context – their needs, preferences, and gaming habits. An average player who plays to avoid boredom may spend around 1-2 hours on games, while a die-hard gamer who plays for the competitive spirit, can spend nearly double the time on gaming while playing the same game or a different game all together. Companies that are able to understand these varied consumers and identify which ones are they really serving are the ones which will lead the market”

For the stakeholders, the report highlights key imperatives that will drive the next wave of growth for this fast-paced industry. These include enhancing the discovery and adoption through casual and free to play games, improving usage and retention by diversifying genres to increase engagement and retention, and effectively driving monetization through localized pricing strategies, among others. MPL, for example, has a genre agnostic platform. This has led to them being popular with a wider variety of gamers, resulting in more paying users and higher retention than most others in the space.

“80%+ of the mobile gaming market is driven by user spends, i.e., in-app purchases and real-money games, further catalysed by wide availability of quality smartphones, affordable internet and UPI,” said Prachi Pawar, Associate, Sequoia India.

Finally, the report also delves deep into the strategic choices of some of the most successful mobile gaming companies in India — Nazara, MPL, Dream11 and Gameskraft. “Being the first movers in their respective segments, some of these companies have helped shape the Indian gaming market. They continue to bet on new growth opportunities and build competitive advantage to stay ahead in this high-stakes game,” said BCG Principal, Wamika Mimani.

Opportunities in this ever-growing gaming industry are immense in India. New stories are emerging every day, and many believe the best is yet to come.

Tags: mobile gamingRajan AnandanSequoia IndiaVikash JainWamika Mimani

RECENT POSTS

2026 is about proving that AI visibility can be productised: Siddhartha Vanvani, Digidarts
Exclusive

2026 is about proving that AI visibility can be productised: Siddhartha Vanvani, Digidarts

December 5, 2025
0

Recently, Digidarts, a digital-first marketing agency pioneering AI-led marketing innovation, has launched DareAISearch, a first-of-its-kind AI-GEO solution that helps brands...

Read moreDetails
India’s E&M Industry Set to Nearly Double Global Growth Rate, Projected to Reach USD47.2 Bn by 2029: PwC Report
Analysis

India’s E&M Industry Set to Nearly Double Global Growth Rate, Projected to Reach USD47.2 Bn by 2029: PwC Report

December 4, 2025
0

Mumbai: India’s entertainment and media (E&M) industry is poised for accelerated expansion, projected to grow at a 7.8% CAGR and...

Read moreDetails
Print Advertising Grows 3% in Jan–Sep 2025; Education, Auto and Services Lead: TAM AdEx Report
Analysis

Print Advertising Grows 3% in Jan–Sep 2025; Education, Auto and Services Lead: TAM AdEx Report

December 4, 2025
0

Mumbai: India’s print advertising sector continued its upward trajectory, recording a 3% growth in ad space during January–September 2025 compared...

Read moreDetails
Global Ad Spend to Cross $1 Trillion in 2026 as AI Ushers in an Algorithmic Era: Dentsu Forecast
Analysis

Global Ad Spend to Cross $1 Trillion in 2026 as AI Ushers in an Algorithmic Era: Dentsu Forecast

December 4, 2025
0

Mumbai: Global advertising expenditure is set to cross the $1 trillion mark for the first time in 2026, driven by...

Read moreDetails
At Kärcher, customer centricity sits at the helm of everything we do: Ayesha Prasad
Exclusive

At Kärcher, customer centricity sits at the helm of everything we do: Ayesha Prasad

December 4, 2025
0

Since 1935, Kärcher has led the evolution of mechanised cleaning — transforming what was once manual, laborious work into an...

Read moreDetails
59% of brand marketers expect business growth in 2026, but only 19% anticipate higher marketing budgets: WARC
Analysis

59% of brand marketers expect business growth in 2026, but only 19% anticipate higher marketing budgets: WARC

December 3, 2025
0

Mumbai: Marketers are heading into 2026 with a cautious mindset, as new insights from WARC’s Voice of the Marketer report...

Read moreDetails

LATEST NEWS

OnePlus names Jasprit Bumrah, Smriti Mandhana, Jonathan Gaming, Armaan Malik, Kush Maini, and Nitanshi Goel as brand ambassadors

OnePlus names Jasprit Bumrah, Smriti Mandhana, Jonathan Gaming, Armaan Malik, Kush Maini, and Nitanshi Goel as brand ambassadors

December 5, 2025
India to Surpass 500M Gamers in 2025 as Region Heads Toward $100B Gaming Economy: Niko Partners’ HY2025 Update

India to Surpass 500M Gamers in 2025 as Region Heads Toward $100B Gaming Economy: Niko Partners’ HY2025 Update

December 5, 2025

ANALYSIS

India’s E&M Industry Set to Nearly Double Global Growth Rate, Projected to Reach USD47.2 Bn by 2029: PwC Report
Analysis

India’s E&M Industry Set to Nearly Double Global Growth Rate, Projected to Reach USD47.2 Bn by 2029: PwC Report

December 4, 2025
0

Mumbai: India’s entertainment and media (E&M) industry is poised for accelerated expansion, projected to grow at a 7.8% CAGR and...

PEOPLE

IDfy names Dr. Tridib Mukherjee as Chief AI Officer
People

IDfy names Dr. Tridib Mukherjee as Chief AI Officer

December 4, 2025
0

Mumbai: IDfy, Asia’s leading Trust Stack, has announced the appointment of Dr. Tridib Mukherjee as its Chief AI Officer, a...

MARKETING

OnePlus names Jasprit Bumrah, Smriti Mandhana, Jonathan Gaming, Armaan Malik, Kush Maini, and Nitanshi Goel as brand ambassadors
Marketing

OnePlus names Jasprit Bumrah, Smriti Mandhana, Jonathan Gaming, Armaan Malik, Kush Maini, and Nitanshi Goel as brand ambassadors

December 5, 2025
0

Bangalore: OnePlus India has announced six of India’s most dynamic performers—Jasprit Bumrah, Smriti Mandhana, Jonathan, Armaan Malik, Kush Maini, and...

Subscribe to Newsletters

ADVERTISING

Project Worldwide announces launch of India/South Asia “Project Hub” in Bangalore
Advertising

Project Worldwide announces launch of India/South Asia “Project Hub” in Bangalore

December 4, 2025
0

Bangalore: Project Worldwide, a agency holding company, has announced the official launch of its India/South Asia “Project Hub” in Bangalore....

PRINT

Durga Chakraborty joins Dainik Bhaskar Group as Corporate Sales Head – South India
Print

Durga Chakraborty joins Dainik Bhaskar Group as Corporate Sales Head – South India

November 21, 2025
0

Mumbai: Dainik Bhaskar Group, India’s largest newspaper group, has further strengthened its leadership presence in the southern market with the...

AUTHOR'S CORNER

How Can Brands Ensure Relevance and Longevity? Keep Up with the Changing World
Authors Corner

How Can Brands Ensure Relevance and Longevity? Keep Up with the Changing World

December 4, 2025
0

At some point, every brand faces two choices: evolve with time or watch the world move on without it. The...

UPLIFT MEDIANEWS4U DIGITAL PVT LTD
No. 194B , Aram Nagar 2, JP Road,
Versova, Andheri West
Mumbai - 400061

For editorial queries:
[email protected]
[email protected]

For business queries:
Smitha Sapaliga - +91-98337-15455
[email protected]

Recent News

Asian Paints kicks off BCCI partnership with colourful fan experiences across stadiums and screens

Asian Paints kicks off BCCI partnership with colourful fan experiences across stadiums and screens

December 5, 2025
OnePlus names Jasprit Bumrah, Smriti Mandhana, Jonathan Gaming, Armaan Malik, Kush Maini, and Nitanshi Goel as brand ambassadors

OnePlus names Jasprit Bumrah, Smriti Mandhana, Jonathan Gaming, Armaan Malik, Kush Maini, and Nitanshi Goel as brand ambassadors

December 5, 2025
India to Surpass 500M Gamers in 2025 as Region Heads Toward $100B Gaming Economy: Niko Partners’ HY2025 Update

India to Surpass 500M Gamers in 2025 as Region Heads Toward $100B Gaming Economy: Niko Partners’ HY2025 Update

December 5, 2025

Newsletter

Subscribe to Newsletters

Medianews4u.com © 2019 - 2025 All rights reserved.

  • The South Side Story 2023 Download Report
  • Goafest 2023: Day 3
  • Goafest 2023: Day 2
  • Goafest 2023: Day 1
  • Straight Talk Gallery 2022
  • The South Side Story 2022 Download Report
  • Focus 2022
  • Futurescope Conclave Gallery 2022
  • The South Side Story 2021 Download Report
  • FOCUS 2021
  • Exclusive
  • Exclusive
  • Advertising
  • Media
    • Radio
    • Cable & DTH
    • Print
    • Digital Frontier
    • Gaming Nexus
  • Television
  • OTT
  • Ad-Tech
  • Marketing
  • Campaigns
  • Analysis
  • Opinion
    • Opinion
    • Think Through
    • Prescience 2023
    • Prescience 2024
  • People
  • Events
    • Leader Speak
    • STRAIGHT TALK
    • Gamechangers
    • Print & TV Summit

Medianews4u.com © 2019 - 2025 All rights reserved.