Bengaluru: LightFury Games, India’s premier AAA gaming studio, has announced that its upcoming cricket title E-Cricket will feature over 600 officially licensed international players, making it one of the largest player licensing rosters ever assembled for a cricket video game and a first of this scale for an Indian gaming studio. The licensing has been secured in partnership with Winners Alliance, an athlete-centric commercial solutions company focused on global group licensing for professional athletes.
The licensed roster includes players from major cricketing nations such as Australia, New Zealand, England, Afghanistan, Ireland, South Africa, West Indies, Zimbabwe, Namibia, Uganda, the USA, Canada, the Netherlands and Italy, among others. Each licensed athlete will appear as a fully playable character in the game, bringing unprecedented global representation and authenticity to the title.
The extensive roster adds significant gameplay depth, with every player represented through individual character models, overall ratings (OVT), and high fidelity to real-life playing styles. The game incorporates detailed statistical models that mirror players’ real-world strengths, tendencies and match impact. The line-up features some of international cricket’s biggest names including Chris Gayle, Joe Root, Rashid Khan, Pat Cummins, Jos Buttler, Travis Head, Devon Conway, Trent Boult, Quinton De Kock, Andre Russell and Sikander Raza, among many others.

Commenting on the partnership, Tim Cruickshank, VP – Commercial at Winners Alliance, said, “E-Cricket reflects exactly why Winners Alliance exists – to make large-scale, fully licensed experiences possible at a global level. Through our partnership with the World Cricketers’ Association, we represent the collective rights of international cricketers, and working with a studio like LightFury Games, whose technical ambition and respect for the sport are clear, sets a new benchmark for how those rights can be brought to life in gaming.”
Beyond the scale of licensing, E-Cricket is being designed to deliver deeper and more dynamic gameplay. The title will feature broadcast-style presentation, AI-led dynamic commentary, strategic batting and bowling systems, and progression-based player models that evolve in real time based on match situations and player decisions, ensuring no two matches unfold the same way.

Karan Shroff, CEO and Co-founder of LightFury Games, said, “What we are building with E-Cricket is bold by design. This is an ambitious effort to redefine how the world looks at games coming out of India. Our goal is to give fans and the cricket community a deeply authentic, real-world experience of the sport they love most — not just to play it, but to truly live it. The inclusion of over 600 licensed international players, alongside several iconic Indian marquee cricketers, is a defining step in that journey. It gives a way for fans to step into the shoes of their heroes and fuels our long-term vision of building and scaling a rich, immersive cricket ecosystem. As we move forward with our mission, we are committed to raising the bar for realism, depth, and technology — and ultimately delivering the best cricket video game the world has ever seen.”
Currently in development, E-Cricket is slated for a 2026 release. Built on Unreal Engine 5 and designed mobile-first, the game aims to deliver high-fidelity visuals, true-to-life physics and gameplay that closely mirrors real-world cricketing styles and match dynamics. Following a positive response to its tech demo at GDC 2025, LightFury Games plans to onboard additional licensed players in future phases, further expanding the game’s scale and global appeal.
















