New Delhi: The Services Export Promotion Council (SEPC), established by the Ministry of Commerce & Industry to create global export opportunities for India’s services sector, has signed a landmark three-year Memorandum of Understanding (MoU) with WinZO, India’s largest social gaming and interactive entertainment platform. The collaboration seeks to promote the export of cutting-edge technology and intellectual property (IP) from India’s rapidly expanding gaming industry.
The strategic partnership is aimed at positioning India as a major exporter of “Made in India” games and strengthening its presence in the $300 billion global gaming market. As per the India Gaming Report 2025, India accounts for nearly 20% of the global gaming user base and 15.1% of worldwide gaming app downloads. The industry has attracted approximately USD 3 billion in FDI over the past five years and is home to 1,888 startups. It is projected to grow from USD 3.7 billion in 2024 to USD 9.1 billion by 2029 at a CAGR of 19.6%.
As part of this MoU, WinZO will showcase Indian developers and their games at global events, beginning with the India Pavilion at Gamescom, Germany, this month. By facilitating connections with global publishers, investors, and industry leaders, the initiative provides Indian developers with unprecedented access to international markets.
The partnership also aims to tackle long-standing challenges in the gaming ecosystem, including startup incubation, funding, monetization, and talent development. WinZO will expand its flagship Bharat Tech Triumph Program, which has previously showcased Indian talent at platforms like the Game Developers Conference (GDC), Gamescom LATAM, and Startup Mahakumbh.
A key pillar of this collaboration will be WinZO’s Global Center of Excellence (GCoE), established with the Department for Promotion of Industry and Internal Trade (DPIIT), which promotes world-class Indian IP across global markets. The partnership also emphasizes fostering a skilling foundation for developers, influencers, innovators, and students—supporting the growth of India’s creator economy and generating new-age jobs.
Karan Rathore, Chairman, SEPC, expressed, “This initiative will have a profound impact on game developers, empowering them with new opportunities, resources, and a global platform to showcase their creativity and innovation.”
Dr Abhay Sinha, Director General, SEPC, added, “We believe this partnership with WinZO will play a significant role in harnessing India’s potential as an exporter of new age and creative services such as gaming. Through this MoU, we have aligned WinZO’s and SEPC’s core philosophies with a targeted focus on creating and unlocking global export opportunities for the gaming ecosystem and leveraging India’s rich cultural heritage and talent pool.”
Saumya Singh Rathore, Co-Founder of WinZO, said, “We are honoured to partner with SEPC and showcase India’s top game developers at Gamescom. Through this MoU, we align our joint vision to scale India’s gaming ecosystem to new heights by creating global platforms and opportunities to showcase ‘Made in India’ games aligning with the vision of our Hon’ble Prime Minister. The socio-economic potential of online gaming in India offers untapped potential, creating multifold opportunities for employment, skilling, exporting tech & IP, and promoting Indian culture globally. Through this partnership, we intend to leverage the potential of online gaming in India to support India’s journey to a $5 trillion economy.”
















