Monday, March 23, 2026
MediaNews4U
  • Exclusive
  • Advertising
  • Media
    • Radio
    • Cable & DTH
    • Print
    • Digital Frontier
    • Gaming Nexus
  • Television
  • OTT
  • Ad-Tech
  • Marketing
  • Campaigns
  • Analysis
  • Opinion
    • Opinion
    • Think Through
    • Prescience 2023
    • Prescience 2024
  • People
  • Events
    • Leader Speak
    • STRAIGHT TALK
    • Gamechangers
    • Print & TV Summit
MediaNews4U
  • Exclusive
  • Advertising
  • Media
    • Radio
    • Cable & DTH
    • Print
    • Digital Frontier
    • Gaming Nexus
  • Television
  • OTT
  • Ad-Tech
  • Marketing
  • Campaigns
  • Analysis
  • Opinion
    • Opinion
    • Think Through
    • Prescience 2023
    • Prescience 2024
  • People
  • Events
    • Leader Speak
    • STRAIGHT TALK
    • Gamechangers
    • Print & TV Summit
MediaNews4U.com
Home Exclusive

Pokémon’s global popularity stems from people’s love for our content: Susumu Fukunaga

by MN4U Bureau
July 15, 2024
in Exclusive
Reading Time: 5 mins read
A A
Pokémon’s global popularity stems from people’s love for our content: Susumu Fukunaga
Share Share ShareShare

Pokémon began with the ‘Pokémon Red Version’ and ‘Pokémon Green Version’ video games launched in Japan in 1996 for the Game Boy platform. It proceeded to expand into the realms of trading card games, TV anime, film, apps, merch and so much more, making Pokémon a name known and loved all around the world. 

In India, Pokémon has started new initiatives since 2023 to gain greater recognition and establish a solid presence. The brand’s gradually increasing popularity in the country is reflected in its YouTube channels that boast over 45 million subscribers across four languages.

Its show ‘Pokémon Horizons: The Series’ is airing on Hungama. For the first time the lead character is a female.

The Pokémon Company was established to manage the Pokémon brand. Currently, the company develops and produces video games, which is where Pokémon originates, as well as trading card games, animated TV series and movies, merchandise, tie-up promotions, events, and the Pokémon Center, directly managed Pokémon shops. 

Medianews4u.com caught up with Susumu Fukunaga Corporate Officer, The Pokémon Company. He joined The Pokémon Company in 2000 as part of the founding team. After working in the trading card game business, film and event production, as well as sales and other business units, he now leads the content business and brand management in Asia and India as a corporate officer. He also oversees group companies Pokémon Singapore and Pokémon Taiwan.  

Q. Since the 1990s Pokemon has had a much bigger impact on pop culture than anybody could have ever imagined. What are the reasons for this?

Nintendo’s original video game is the base that provides a solid and excellent foundation for all our content. With that as our starting point, we create various content for our audiences to enjoy across physical and virtual spaces. Our popularity comes from the love people around the globe have shown for our content. 

We are extremely grateful to every one of them and will strive to continue bringing joy, excitement and surprises to them so that our relationship grows even stronger in the times to come.

Q. According to research how is Pokemon perceived in the country?

Pokémon is fairly well recognised in India. Many people in India are enjoying our animated series and some of our apps, such as Pokémon GO, Pokémon Unite and Pokémon Smile. However, we still have a huge array of products that are yet to be released in the Indian market. We hope to broaden our content line-up in the country so that more and more people can enjoy Pokémon.

Q. What is the gameplan to increase its popularity?

We will continue to carry out digital and on-ground initiatives to increase people’s interaction with Pokémon and ensure that fans have access to Pokémon in multiple ways. 

Q. In terms of content partnerships with companies like Disney-Star and Youtube are both broadcast and digital equally important?

Yes, we consider both broadcasting and digital platforms to be equally important when it comes to creating multiple touchpoints and maximising reach.

Q. How important are local languages to build audience connect?

Local languages continue to be a strong influence as far as entertainment is India is concerned. Content in local languages feel closer to the heart, leave a lasting impression and fall in people’s sphere of comfort. We wish to be part of that sphere, which makes it extremely important for us to provide our content in local languages.   

Q. On digital how important is short form video content?

In a world where every day makes us feel more and more pressed for time, we feel that short-form videos and content serve as an effective means for conveying the world of Pokémon to our fans.

Q. Could you talk about the rationale behind tying up with the Mumbai Indians IPL franchise? 

We wish to try various avenues to take Pokémon closer to people in India and make it part of their everyday lives. Cricket is one of the most popular sports in the country and is played by children from a young age. 

That is why we wanted to secure a tie-up with cricket, and we were extremely fortunate that a chance meeting led to a discussion with the Mumbai Indians which then culminated into a collaboration.

Q. Is sports an important touchpoint for Pokemon?

Sports already have a huge fanbase in terms of people who enjoy playing or watching them. There is unlimited scope for coming up with interesting initiatives in this industry. All you need is good ideas. Given the fact that sports already have a huge reach, it is definitely an important touchpoint for us.

Q. Pokemon has done a fair amount of mall activation in Delhi. In Singapore it tied up with an airline. In Thailand it tied up with the country’s tourism and culture authority. Is experiential marketing used for long term brand building?’

Interactions with Pokémon are not limited to the digital space. We keep trying to come up with new avenues to build connections with our audiences in the real world as well. Collaborating with airlines or tourism broadens the possibilities for us. Interesting projects entertain our fans and help strengthen our brand.

Q. What role does AI play for Pokemon in various activities from product development to marketing?

We are in the process of setting up a special team in the company to consider how we could harness AI.

Q. The challenge for any mass brand today is that fans expectations get bigger. What are the key things that you keep in mind when you think about meeting fans’ evolving expectations?

It is great to have bigger expectations to meet because that shows that people want more of the value we are providing. We will continue to come up with more ways to entertain and surprise our fans.

Q. Finally what progress has your licensing and merchandising agent in India Dream Theatre made and how will this area be grown in 2024?

We hope to tie up with various partners to implement projects that will entertain our audiences. Please look forward to future announcements from us about collaborations and partnerships.

 

Tags: IPLJapanMumbai IndiansPokemonSusumu Fukunaga

RECENT POSTS

The snacking aisle has never lacked options—but for years, it lacked the right ones:  Tarun Agrawal, Healthy Master
Exclusive

The snacking aisle has never lacked options—but for years, it lacked the right ones: Tarun Agrawal, Healthy Master

March 23, 2026
0

Healthy Master, a snacking brand, recently announced the appointment of Indian fast bowler and rising cricket talent Harshit Rana as...

Read moreDetails
AI in 2026 will define efficient, scalable growth versus costly, fragile expansion: Kautilya Pandey, Shiprocket
Exclusive

AI in 2026 will define efficient, scalable growth versus costly, fragile expansion: Kautilya Pandey, Shiprocket

March 23, 2026
0

Medianews4u.com caught up with Kautilya Pandey, Head, Growth & Marketing Shiprocket, around the evolving dynamics of India’s e-commerce and seller...

Read moreDetails
AI-driven predictive insights and GenAI solutions power margin expansion across data-intensive industries: Srikumar Kumar, GTT Data Solutions
Exclusive

AI-driven predictive insights and GenAI solutions power margin expansion across data-intensive industries: Srikumar Kumar, GTT Data Solutions

March 20, 2026
0

GTT Data Solutions is a technology services and consulting company focused on shaping Dual Intelligence: the integration of Human Intelligence...

Read moreDetails
EaseMyTrip targets growth through digital-first campaigns and strategic collaborations: Manmeet Ahluwalia
Exclusive

EaseMyTrip targets growth through digital-first campaigns and strategic collaborations: Manmeet Ahluwalia

March 19, 2026
0

The traditional marketing funnel in travel is officially dead. Today’s traveller moves from inspiration to booking in a single, non-linear...

Read moreDetails
Technology changes, formats evolve, but emotional authenticity remains constant: Jeet Wagh & Shehzad Sippy
Exclusive

Technology changes, formats evolve, but emotional authenticity remains constant: Jeet Wagh & Shehzad Sippy

March 19, 2026
0

Sippy Films, a studio behind movies like 'Sholay', is entering a new phase of structured transformation under the custodianship of...

Read moreDetails
IPL’s most underused opportunity lies in break moments when audience attention is high but unfocused: Gayatri Sapru, Folk Frequency
Exclusive

IPL’s most underused opportunity lies in break moments when audience attention is high but unfocused: Gayatri Sapru, Folk Frequency

March 18, 2026
0

Folk Frequency is a cultural intelligence studio that translates audience behaviour into strategic frameworks for brands and agencies. Folk Frequency...

Read moreDetails

LATEST NEWS

India’s micro-drama market hits $300 million in year one; interactive media economy reaches $13.8 billion: Lumikai report

India’s micro-drama market hits $300 million in year one; interactive media economy reaches $13.8 billion: Lumikai report

March 23, 2026
Ground Reality: Why Regional Media is India’s Real Growth Engine in the AI Era

Ground Reality: Why Regional Media is India’s Real Growth Engine in the AI Era

March 23, 2026

ANALYSIS

Indian sports economy crosses $2 billion mark in 2025, signals structural maturity: WPP Media report
Analysis

Indian sports economy crosses $2 billion mark in 2025, signals structural maturity: WPP Media report

March 23, 2026
0

Mumbai: WPP Media has released the 13th edition of its flagship report, Sporting Nation: Building a Legacy, highlighting a landmark...

PEOPLE

Adobe names Shamik Basu as VP, Creative Products Group in India
People

Adobe names Shamik Basu as VP, Creative Products Group in India

March 23, 2026
0

New Delhi: Adobe has announced the appointment of Shamik Basu as Vice President, Creative Products Group in India, strengthening its...

MARKETING

MS Dhoni joins The Sleep Company to champion ‘8 Hours of Peaceful Sleep’ with new campaign
Marketing

MS Dhoni joins The Sleep Company to champion ‘8 Hours of Peaceful Sleep’ with new campaign

March 21, 2026
0

Mumbai: MS Dhoni has partnered with The Sleep Company as brand ambassador, marking a strategic move to spotlight sleep deprivation...

Subscribe to Newsletters

ADVERTISING

Creator economy gains momentum as 82% millennials and 85% Gen Z engage actively: Dentsu X’s The Creator Catalyst
Advertising

Creator economy gains momentum as 82% millennials and 85% Gen Z engage actively: Dentsu X’s The Creator Catalyst

March 20, 2026
0

Mumbai: dentsu X has unveiled “The Creator Catalyst,” a new playbook and applied framework aimed at helping brands transform fragmented...

PRINT

TOISA 2025 set to celebrate India’s sporting heroes in Lucknow
Print

TOISA 2025 set to celebrate India’s sporting heroes in Lucknow

March 21, 2026
0

Mumbai: The eighth edition of the Times of India Sports Awards is set to take place on March 21, 2026,...

AUTHOR'S CORNER

Pause Ads, Screensaver Ads, and Menu Ads: The New Real Estate in CTV Advertising
Authors Corner

Pause Ads, Screensaver Ads, and Menu Ads: The New Real Estate in CTV Advertising

March 21, 2026
0

Not all ad inventory needs to interrupt something to be effective. In fact, much of CTV's most exciting ad space...

UPLIFT MEDIANEWS4U DIGITAL PVT LTD
No. 194B , Aram Nagar 2, JP Road,
Versova, Andheri West
Mumbai - 400061

For editorial queries:
[email protected]
[email protected]

For business queries:
Smitha Sapaliga - +91-98337-15455
[email protected]

Recent News

Adobe names Shamik Basu as VP, Creative Products Group in India

Adobe names Shamik Basu as VP, Creative Products Group in India

March 23, 2026
India’s micro-drama market hits $300 million in year one; interactive media economy reaches $13.8 billion: Lumikai report

India’s micro-drama market hits $300 million in year one; interactive media economy reaches $13.8 billion: Lumikai report

March 23, 2026
Ground Reality: Why Regional Media is India’s Real Growth Engine in the AI Era

Ground Reality: Why Regional Media is India’s Real Growth Engine in the AI Era

March 23, 2026

Newsletter

Subscribe to Newsletters

Medianews4u.com © 2019 - 2025 All rights reserved.

  • The South Side Story 2023 Download Report
  • Goafest 2023: Day 3
  • Goafest 2023: Day 2
  • Goafest 2023: Day 1
  • Straight Talk Gallery 2022
  • The South Side Story 2022 Download Report
  • Focus 2022
  • Futurescope Conclave Gallery 2022
  • The South Side Story 2021 Download Report
  • FOCUS 2021
  • Exclusive
  • Exclusive
  • Advertising
  • Media
    • Radio
    • Cable & DTH
    • Print
    • Digital Frontier
    • Gaming Nexus
  • Television
  • OTT
  • Ad-Tech
  • Marketing
  • Campaigns
  • Analysis
  • Opinion
    • Opinion
    • Think Through
    • Prescience 2023
    • Prescience 2024
  • People
  • Events
    • Leader Speak
    • STRAIGHT TALK
    • Gamechangers
    • Print & TV Summit

Medianews4u.com © 2019 - 2025 All rights reserved.